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Uill Rayt - da uba na almara The Sims

Babu irin wannan wani gamer wanda bai ji na cikin jerin wasannin da ake kira Sims. Miliyoyin magoya duniya na rai ba fer a cikin wannan na'urar kwaikwayo. Wildly rare kuma, wata babbar samun kudin shiga daga tallace-tallace sanya mahaliccin "gidan 'yar tsana" daya daga cikin mafi shahararren Figures a cikin caca masana'antu. Uill Rayt, kuma shi ne game da shi da kuma kira zuwa da kansa ƙirƙira da kuma ci gaba da manufar wannan na'urar kwaikwayo. Game da rayuwar wannan mutum, za mu yi magana a cikin labarin.

Rayt Uill. biography

Haifuwa daga mahaliccin "Sims" a birnin Atlanta, a cikin m 1960, kuma ya rayu a can har 1969. A cikin shekaru 9 da shekaru bayan mutuwar mahaifinsa, wanda ya mutu daga cutar sankarar bargo, tare da iyalinsa ya koma Baton Rouge, a Los Angeles. A shekarar 1976, Will ke da University of Louisiana, da kuma bayan shekaru biyu na binciken canjawa wuri zuwa ga fasaha da Jami'ar. A lokacin wadannan shekaru, da developer yin nazarin gine-gine, yaro-, aikin injiniya da kuma kwakwalwa. Kuma a cikin dukan waɗannan tarbiyya, ya aka yin hu ~~ asa, ko da yake ba su samu wani kimiyya digiri. Tuni a 1980. Will da aka canjawa wuri zuwa jami'a a Manhattan, amma san akwai kawai a shekara. Kuma akwai wani dalili na musamman.

Soyayya Canje-canje Duk abin

Har sai wannan lokacin, Dzhil Dzhons ne kawai da 'yar'uwar ya fi kyau aboki. Amma wannan yarinya za ta hadu da sake, Will fadi a cikin abu wulakantacce. Kika aika fita, Will, tare da budurwa tafi zuwa nasara da rana California. Suka zauna a Oakland, inda Wright tsunduma a cikin ci gaban da wasanni da Jill - jawo. So da farko game da aka ba daban-daban daga mafi sauransu. Run-maharbin bai samu amincewa a Amurka, amma sayar da kyau a Japan. A wannan lokaci ya fara aiki a kan aikin kira SimCity, amma rasa m ba ya bayar da shirye-shiryen don kunna ikon.

Uill Rayt - game developer

A shekarar 1986 ne ya kafa Will Maxis Studios. Co-kafa m zama Dzheff Braun, wanda tabbatar Wright na SimCity ci gaba da yin aiki a kan, da kuma a 1989 da aikin da aka buga. A wasan ya zama Mega. darajar da m ya girma zuwa $ 38 miliyan, kuma ta hannun jari fara da za a sayar da $ 50 apiece. A kashi na farko na cikin jerin ya zama magajin gari na wani karamin gari da kuma kula da ci gaba na da mazaunanta. Construction da asibitoci da kuma hanyoyi, ci gaban masana'antu da kuma tarin haraji, tsiyacewa na sakamakon ambaliyar ruwa da sauran matsaloli - duk wannan wani aiki player a kowane lokaci. Proper management sanya shi yiwuwa a ci gaba da gari zuwa hedkwatarsu da masu girma dabam. "Sandbox" captivated yan wasa a duniya.

wadannan ayyukan

Ko da yake nasarar SimCity ya wuya rubanya, da developer bai daina a kan samu nasara da kuma ya tafi a kan haifar da ban mamaki simulators, wanda zai iya kawai zo da Uill Rayt. Wasanni ba Masterpieces, amma ba su tafi kada a gane shi. SimEarth: The Living Planet, da aka buga a cikin shekara ta gaba yana da guda fara'a da kuma shi ne a cikin wannan gini na'urar kwaikwayo, amma sai dan wasan ya fara sarrafa taurari.

SimAnt: The Electronic Ant Colony, abin da ya bayyana a shekarar 1991, ya mai kwaikwaiyo na rayuwa a wani gidan tuturuwa, inda ya zama dole don samar da mallaka kare kansu da abokan gaba da kuma kame sabon ƙasa.

A shekarar 1992 ya buga Simlife, inda ya zama dole domin gudanar rai, girma da kuma ci gaban da dukkan talikai a duniya. A wannan yanayin, shi yiwuwa a canza kwayoyin tsarin kowace dabba, da kuma a cikin na'urar kwaikwayo, wani player iya ji kamar kadan Allah.

A shekara ta 1993, da studio fito da wani sabon wasan SimCity jerin. Jigon da na'urar kwaikwayo ne guda - kai ne a cikin rawar da magajin gari a raya birane. Amma wasan da yawa sababbin abubuwa: da ikon canza sikelin, da gina jirgin karkashin kasa, da hulda da makwabta birane da kuma more. Har ila yau, wasan yana inganta graphics da kuma samu isometry.

A ci tare da Electronic Arts

Duk da dukan dabaru, Maxis Studios iya ba gasa tare da babbar caca da kamfanonin, da kuma harkokin kasuwanci a cikin studio kome ya tafi daga sharri ga muni. A shekarar 1996, bayan da kamfanin ya hannun jari ya fadi zuwa $ 10 apiece, Uill Rayt yanke shawarar da ya sayar da brainchild. Saya da wani kamfanin kamar da yawa, amma ya lashe zaben da Electronic Arts, wanda aka miƙa for Maxis Studios $ 125 miliyan. Sharuddan yarjejeniyar sun kyawawan bad, amma kwangila zai yi sa a kashe kusan mutane 100. A developer ya ce shi ne bakin ciki, saboda kasancewar kamfanin duk ma'aikatan ma'aikata ya zama wani babban iyali. Sa'an nan Uill Rayt ci gaba da aiki a kan su ayyukan riga wani ɓangare na Electronic Arts.

Da babban nasarar "gidan 'yar tsana"

Fabrairu 2000 a zahiri canza duniya, saboda shi ne to daga zo da sabon Developer brainchild - almara The Sims. Nasarar wannan wasa ya kasance mamaki, kuma ya zauna a saman na'urar kwaikwayo tallace-tallace na dogon lokaci, rasa shi domin The Sims 2, amma Uill Rayt ya yi aiki a kan wannan shiri. A game ne mai sauki, kuma m a lokaci guda: ku yi halitta mutum kuma ya yi rayuwa, cimma nasara a duk yankuna. Play "yar tsana gidan" dadin da dama yan wasa, yin kwaikwaiyo na daya daga cikin mafi mashahuri wasanni na duk lokaci.

A 2001 Uiil Rayt samun babban kyauta a game Developers Conference domin taimako ga masana'antu. A shekara ta 2002, mahaliccin The Sims daukan girman kai daga wuri a cikin Hall of Fame ba wani karami-sani Academy of Arts Interactive da Sciences. A shekarar 2005, da developer sanar da wani sabon shiri - spore. A wasan da aka buga a 2008. Ko da yake aikin bai karya, ya har yanzu same ta masu sauraro. A shekara ta 2009 saboda sabani da jagorancin Uill Rayt bar Electronic Arts, amma ba daga cikin caca masana'antu, da kuma a shekara ta 2013, tare da 'ya'yansa maza kafa kamfanin Syntertainment. A lokacin, na almara developer zaune a Oakland, California.

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